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Power and influence
Ten forces battle over ZOZO CITY’s streets, laws, resources, and secrets. Each claims to keep the city running. The question is: for whom?
10 forces4 groups featured
East or West, you defend your crew and your turf. Peace can wait until someone looks away first.
01 · The streets · The turf
East or West, you defend your crew and your turf. Peace can wait until someone looks away first.
02 · The law · The force
The High Authority decides, JUSTICE CORP rules, and Z SQUAD steps in. Orders travel down. Complaints rarely make it back up.

Seven leaders govern ZOZO CITY. Power to the people. Just not the keys.
Main territoryALL OF ZOZO CITY

The judiciary hands down verdicts. Its independence stays under close supervision.
Main territoryALL OF ZOZO CITY

JUSTICE CORP’s armed wing enforces order. Around here, dialogue wears a bulletproof vest.
Main territoryALL OF ZOZO CITY
03 · Resources · Profit
The Circle does legal business. The Water Mafia does illegal business. Two ways to hurt ZOZO CITY. One difference: the criminal code.
04 · Residents · Secrets · Borders
The Seventh Eye wants to control the city. Order Zero locks down its borders. The NPCs fill out the scenery. Everyone has goals.

These extras serve absolutely no purpose. Nobody would even notice if they were gone.
Main territoryALL OF ZOZO CITY

This secret society dreamed of controlling the world. Only ZOZO CITY is left. Even ambition has to downsize.
Main territoryBEHIND THE WALLS OF ZOZO CITY

Nickname · The Silent Ones
This independent force locks down the borders. Leaving isn’t included in your stay.
Main territoryZOZO CITY’S OUTER PERIMETER